Class_name = "CBatchExplosion"
object_name = "Explosion"

// , 10 , 10   800/ . ,  50

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\vehicleammunition.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

ExplosionPower=0.4
Animation=1
LiveTime=10.33
AnimationTime=10.33
Ranges=1, 0.01, 1.0, 0.0

//  Sphere Hit,  

Radius=32.7	//    ,   
TNT_equ=10	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	63,31283,	0,62566
ArmorFoug=2.0,-1,	3,1499,		0,2997
ArmorFoug=8.0,-1,				0,188
ArmorFoug=15.4,-1,				0,50

//  
ShrapnelQuantity=8000
FragmentMass=0.0005
//  : , ,  (,   )
ArmorShr=0.0,1171,	35,34,	28,86,	0,137
ArmorShr=3.2,1024,	22,26,	18,66,	0,105
ArmorShr=16.3,576,	3,8,	2,21,	0,33
ArmorShr=32.7,304,					0,9